All work

Lazer

A minimalist iPad game

Project
Advanced Interaction / ECAL
Year
2016
Role
Product Thinking, UX/UI Design & Development
Discipline
Game Design, Interaction Design, Creative Coding
Lazer in play on iPad.

Overview

Lazer is an experimental game inspired by oldies such as the Vectrex. The goal is to immerse yourself in a minimalist world in which you must avoid lasers to survive.

Lazer — gameplay showing lasers to avoid on a black field
Lazer — a later level with a denser laser pattern

Built with

  • Unity
  • Xcode
  • C#
01

The concept

Lazer draws inspiration from early vector arcade hardware, where technical limitations became the visual language: thin luminous lines against a pure black background.

The rules are reduced to a single verb: avoid. There is no score to optimise or inventory to manage — only lasers to survive. This keeps the experience focused entirely on movement, timing, and reaction.

02

Design & build

The visual system was intentionally stripped back so every element on screen carries meaning — a laser, a boundary, or the player. Interface elements were reduced to the essentials, leaving the action as the main focus.

The game was built in Unity with C# and deployed to iPad through Xcode, with touch controls refined around the precision and responsiveness required by the gameplay.

© 2016 Alexia Lechot / ECAL

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